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Bojo The Mighty
Bojo's School of the Trades
476
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Posted - 2013.03.03 08:59:00 -
[1] - Quote
The mountains and hills are a much different combat zone then your flat terrain. No, here it harbors snipers and rare others. However, the hills also favor the complete opposite breed, the shotgun scout. The typical analysis of hills is that from the foot of the hills, you can see very little of the entire hill above you. There are various shelves and changes in slope that limit the view. They also require attention in getting up them. This is how the sniper is protected. The hills can be sometimes hard to get up, offer a good view of the battlefield, and have limited access points and view points, allowing the sniper to improve the chances of going unseen. The shotgun scout however, is also very suitable for the hills. The hills are prime territory, as mercenaries in the hills have limited field of vision from shelves and ridges, allowing the scout to get well into close quarters combat. The hills also are home of the snipers, so it's not all that hard to find prey for the shotgun scout. So it's good living for a shotgun scout in the hills, as they blur the line between the hunter and the hunted. It's a common misconception that the best anti-sniper, is a sniper. I'm going to prove that that statement holds little water. If the best sniper hunter was another sniper, wouldn't that put the sniper against it's greatest foe? So if the sniper was a better shot or tactician, the sniper hunter would walk into being prey. You run a lot of risks sitting still where a sniper can see you. No, I believe the best sniper hunter is the shotgun scout. The scout is stealthy, and is master at what the sniper can't begin to compete in; close quarters combat. The shotgun scout is very mobile and deadly. Picture yourself, an assault taking a stroll in the hills, looking to poke some snipers. You say to yourself "Bunny Hops, I'll just go check this shelf." you pop over the ridge and find a tasty little sniper, just being a sod. Pull out as scrambler pistol, save that AR ammo. Then-What?- Bam- Shotgun scout comes to deliver a golden fist of plasma. Like where did that guy come from? Here's where: That scout was taking a detour through the hills to get around the map because running across broad open places is suicide for them. They take the road less traveled when they come across the open. The hills are second to the cramped corners that the shotgun works prime in, but the hills suffice for the shotgun. But our mountain dwelling shotgun scouts can be differentiated from shotgun scouts. So we'll call our hill dwellers "Rangers". Rangers are a more survivalist breed of scouts, they're meant to take a little more hits so they can keep well in the hills. Here's my current Ranger Fitting and I will explain it:
A-Series Scout Suit 2x Enhanced Shield Extenders 1x Basic Amor Repairer, 1x Militia Kinetic Catalyzer Breach Shotgun Breach Scrambler Pistol Av Nades Remote Explosives Here's why:
- The enhanced Shield Extenders give you two major bumpers; falling damage and submachine guns.
When you're in the hills, you're going to take some tumbles every now and then, and you don't want to die from doing a scramble. Every now and again, you will come across a Heavy sniper in your hills. Chances are likely that he is packing a submachine gun as well. That means that you can be in for a ride should you be spotted or not successfuly kill in one hit. If you have a Breach, maybe even more so. The terrain is uneven, so shooting on the move can be difficult at times. A heavy with a submachine gun is just going to back peddle and spit SMG rounds at you, while wearing a lot of armor, so you might sustain a lot of fire before you take that sucker down, but it's a good thing those two enhanced shield extenders gave you 66 more Shield HP than a scout with no modules.
- The Armor Repairer Module is what is allowing your Scout to be a true survivalist, by restoring armor as well as Shields.
The Ranger has got to be master of being a loner. You can't rely on Logis as a hill dweller, they're probably cheating on you with those fat people. So you have to side step the middle man and get the goods yourself. You can repair your armor so on the off chance that you take a sniper round, grenade, Sidearms fire, etc.
- The Kinetic Catalyzer is not alien to the shotgun scout, it's probably found on all of them.
Basically boosting your sprint speed is enhancing your chances of survival to go off and ween the wounds. If you can be faster than anything in the hills, you will very much survive the hills. Sprinting along ridges may be required to catch a fleeing sniper, or if you're outside of the hills, you can get back to them in a jiffy. On a side note, the Catalyzers in my fitting and can be replaced for both Basic and Complex Catalyzers, as they both use less CPU.
- The Breach Shotgun is your most accurate and deadly shotgun, is master of CQC.
The breach is what I use because of personal preference, so a basic shotgun would probably go the farther distance due to increased ammo count and clip size. I use the breach because I want to make sure I get the job done. Last thing I want to do as a scout is get in a prolonged gun fight. Most of the times it's overkill because I'll be primarily killing still unaware targets, but if I come across the heavy or a little squad, I want to get rid of the obstacle and fast.
- Breach Scrambler pistol is the headshot king, and is pin point accurate.
The Breach Scrambler pistol is my weapon of surprise. I can blow some guys brains out point blank with the shotgun then plink a guy on the next crest with an OHK headshot. It's high damage and has better range than the shotgun, so it's a nice weapon to pull out when something is too far for good with a shotgun. However Breach has limited range as well and any other variant will suffice as well.
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Bojo The Mighty
Bojo's School of the Trades
476
|
Posted - 2013.03.03 09:00:00 -
[2] - Quote
- AV nades make the Ranger ambidextrous in capabilities, further separating it from the norm.
Vehicles can't do hills, they're too cumbersome. But when vehicles take too much damage, they'll retreat either to their redline, or to a pullout on a hill behind a building. Rangers can come in with the kill and completely ambush a vehicle getting its repairs. The ranger also has little use for other grenades considering that keeping a grenade from rolling down a hill is next to impossible and very impractical in hills.
- Remote Explosives are of a personal choice. A ranger can make use of any equipment other than Nanite Injectors.
I use remote explosives to booby trap and to multitask. I can leave them at an objective and operate two places at once. I can booby trap pullouts and droplinks. I sometimes throw them down hills like depth charges. I've come across situations where there maybe be two snipers cuddled around a nanohive. I'll go to the hill above, drop an explosive down on them and destroy all three in one strike. One time, an HMG came into my domain trying to get revenge. So I took my remote explosives and set them on the access point the the shelf I was on. I lied in wait and sure enough he crossed them. On Manus peak, they can be used in combo with the AV nades to take out a mountain parked HAV.
So if you plan to hunt in the hills, try this special breed of shotgun scout, as it would probably suit you better to take a shotgun to the hills. And remember, Only You Can Prevent Wildfires.
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Bojo The Mighty
Bojo's School of the Trades
484
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Posted - 2013.03.04 00:12:00 -
[3] - Quote
Kevyn Shadowbane wrote:Nice post. As a relatively new player I've been playing with a few different builds to find play styles that I enjoy. I really like the shotgun scout/RE combo so far, but I was a little surprised that you didn't have any profile dampeners on your fitting. Have you found that the skills alone reduce your signature enough that the modules aren't needed? Or is the sniper's natural target fixation enough to get you close enough without the extra stealth? Currently, I haven't gotten into my TACNET skills but the skills alone would probably do best and leave you with some module spots available. The only thing you might consider swapping is the Catalyzer for the Dampeners, Range Amplifiers, or Precision Enhancers. However you'll need the goods because those modules at a Militia Level will probably bust the CPU on this fitting causing you to either use locus grenades and drop the remote explosives if you were using it.
The true stealth comes from the hills themselves, there are lots of rises and depressions to squat in that cut you off from sight. Stealth isn't of too much concern until you start coming across the good sniping set ups.
This fitting is more directed towards survival rather than assassination.
*Also Note you will need Combat Engineering and Circuitry at Level 5 for my current fitting |
Bojo The Mighty
Bojo's School of the Trades
499
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Posted - 2013.03.04 04:29:00 -
[4] - Quote
Savage Mangler wrote:Excellent loadout. Once I get enough SP, I think this will be my go-to fitting. However, I think "Pathfinder" is a more fitting term than "Ranger", but hey, that's just me. Nah, the fitting makes me feel like a Smoke Jumper, so I relate it to Smokey the Bear thus Ranger. Again, fit this to your liking. And can I say that I find it ironic that you're from Dust University...but who cares. |
Bojo The Mighty
Bojo's School of the Trades
510
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Posted - 2013.03.05 03:56:00 -
[5] - Quote
Calamity Jane II wrote:I like you Bojo, I like this thread. Your a balsy Sob for using a breach though, I won't touch the thing till i can get the reload down to .7 sec reload :B Annie loves it though. Very informative over all (b'. ')b
Hunter Junko wrote:Thats it, as soon as my internet is back im joining BSOTT Period. How can I say thank you! It's support like this that feeds me and makes me more proactive.
Scheneighnay McBob wrote:This also brings up something other people should be aware of- the hills can be a great way to move towards objectives. Some people say some maps are unbalanced because the NULL cannons are closer to one MCC; in reality, this is counterbalanced by the other side having easier access to sneak through the hills. This applies to manus peak and line harvest. SHHH! But it's true. This is how I make a lot of my Warpoints, I take long detours and hack everything behind the enemy's line. |
Bojo The Mighty
Bojo's School of the Trades
514
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Posted - 2013.03.05 20:29:00 -
[6] - Quote
Reav Hannari wrote:I've had Bojo in my squad on many occasions. Having him in the hills really takes the sniper pressure off those of us working the objectives and those war points feed the orbitals that bring the pain to the snipers in those extra hard to reach places. :D
Nothing more helpful than going for a hike with a Shotgun. |
Bojo The Mighty
Bojo's School of the Trades
522
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Posted - 2013.03.07 04:23:00 -
[7] - Quote
ZiwZih wrote:Bump for the good post.
While this play style is interesting, I would argue that better sniper-hunting Scout is one with TAR-SMG-RE as you don't have to literally breath on the poor sniper's neck and sometimes you can take a sniper on the hill on opposite side without crossing the battlefield. Also high damage from TAR combined with the fact that first shot to a non-moving sniper is usually a head-shot make for rather quick disposal of enemy clone -- especially if a sniper is wearing Scout suit.
But yes, it is interesting to do hill hunting with a SG. Sounds interesting and I will poke about with a TAR to try it, but it seems that one misplacement and the enemy is off running before you can correct with another shot. |
Bojo The Mighty
Bojo's School of the Trades
525
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Posted - 2013.03.08 06:25:00 -
[8] - Quote
ZiwZih wrote: But please mind, as TAR is somewhat broken since the last AR overhaul, I strongly suggest using a mouse. I believe that the broken recoil (if at least more damage per shot compensate for such recoil) might be too broken for Sixaxis.
Hope they see to it soon, and tweak it together with other broken AR -- Breach.
Well before I test it, let me remind you that the range of the TAR puts the sniper in a better position to defend itself rather than against the shotgun. I'll still give it a go, but I'm just saying the range could be detrimental. |
Bojo The Mighty
Bojo's School of the Trades
682
|
Posted - 2013.03.24 05:24:00 -
[9] - Quote
New Variant:
Endurance "Spider" Ranger
The use:
The Endurance "Spider" Ranger is built for the long haul and for the kick ass 1 vs. All. I've used this tweaked version with excellent results in 1 vs 8 stand offs. Basically the Endurance version is supplemented for defensive strategy, letting the enemies come to you. It sits in wait for it's prey, thus the "Spider". It's primary position of advantage is behind a large object that gives excellent cover (the large shipping containers in example), but is not long enough to get out of optimum shotgun range. I've used it effectively against all odds.
The couple of changes:
Swapping Remote Explosives for Nanohive: The swapping of RE's allows the user to become thoroughly independent and be in it for the long haul. It's the piece that complements the Armor Repair Module, as it allows the user to become master of their domain (no Seinfeld pun intended) and be able to be fully functional at all times. It is very useful as the Breach Shotgun can consume through all of it's ammo easier than other weapons.
Swapping Breach Pistol for Assault Pistol: This is because the Endurance "Spider" Ranger does not want to be caught in lengthy chaotic engagements when forced to use it's sidearm. Lengthy engagements cause the Ranger to get distracted and tied up, leaving the position open to being overrun. The swap from Breach to Assault will increase the DPS allowing for quicker kills. It's not a CQC variant but that's what your shotgun is for. It's the extension to this Spider's legs that can get the prey subdued faster.
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Bojo The Mighty
Bojo's School of the Trades
695
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Posted - 2013.03.26 00:01:00 -
[10] - Quote
Fox Gaden wrote: I found it informative as well. I think DUST University is actually a little short of Shotgun Scout expertise right now, so I have added this to my index of links. Our guys will find it useful.
Also, I had used GÇ£RangerGÇ¥ to describe a Scout suit setup with a Sniper Riffle, and sidearm skills Maxed to make it effective at both sniping and CQC. Out of respect for your work I have removed the reference to GÇ£RangerGÇ¥ in this context from my guide and am trying to think of a different name for it.
That is quite thoughtful.
But be wary, the Breach Shotgun is not for the faint of heart. Trying them out with the normal variant may suffice better to teach shotgun handling. It's got serious cons but serious pros. Breach needs experience behind the wheel. |
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Bojo The Mighty
Bojo's School of the Trades
714
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Posted - 2013.03.27 06:25:00 -
[11] - Quote
Scouts are remarkably small fraction of the populous and hard to get used to in terms of HP dealing. But I will leave my final Trade Secrets:
I never run a scout without armor repairers. You only have so much shielding so you don't want armor to ever be low our death is inevitable.
Armor plates (Basic). Basic armor plates are the best bang for your buck on a scout, guaranteed. 65 more Armor HP, but your sprinting speed is only decreased from 7.84 m/s to 7.6 m/s. Armor plates also run remarkable low CPU/PG costs.
Enhanced Extenders and Beyond! Don't even bother with shield extenders below Enhanced. They're not worth the PG/CPU. Enhanced are barely even worth it, but the SP investment says other wise.
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Bojo The Mighty
Bojo's School of the Trades
722
|
Posted - 2013.03.27 18:31:00 -
[12] - Quote
Hunter Junko wrote:Thats it, as soon as my internet is back im joining BSOTT Period. So you did. |
Bojo The Mighty
Bojo's School of the Trades
826
|
Posted - 2013.04.07 23:06:00 -
[13] - Quote
Ludvig Enraga wrote:I find it lame that Scout is relegated to made-up jobs like 'sniper hunting'. This is because in combat Shotgun scout loses out to everything else except for fish in a barrel like snipers. I've done more than my faire share of whinning on this topic in other threads and over months I think scout with SG has gotten better, probably because of some marginal love from CCP. But recently I noticed that much like proto heavy - upper tier scout is just not competitive/too weak compared to similar tiered suits. What? This is just a good set up for Sniper hunting. I have great good results with straight up combat scout, just ask those around me. Is the suit UP in terms of fitting? Yes. But UP period? No. |
Bojo The Mighty
Bojo's School of the Trades
841
|
Posted - 2013.04.09 02:30:00 -
[14] - Quote
Sobriety Denied wrote: he has not met dtorcale, reflex, calamity, balck eagele and a list of others cant rrecal offhand.. i hate these blanket statements.. plus iirc bojo rock the md with scout.. scout is not UP in any role except scout is not a new player friendly, scout is pro.
scout faces trouble vs AoE's such as explosives but scout has the ability to pick and choose most it's fight, scout is not for the new player tho, scout takes skill and awareness, one day i will evolve to scout. i own alot of scouts with MD but those are mostly the over aggressive ones. scout takes keen awareness of everything. i respect scout
Kudos Sob., it's a flavor of merc that some people can't acquire. Like you said, scout is not for the new player. I actually started out as an Assault Type II like most, but before the end was nigh (TQ) I dabbled in Scouts then went for gold then on. I'm having great results and great finds with it.
Poison Prey wrote: Ah, this explains why there has been an epidemic of that weird springy sound going on. As a Sniper myself, I can contest that this can be a huge annoyance.
Damn, when I'm out hunting, I never get to come across you, always the raspberries. And I'm also humbled by a rise in shotgun hills.
Naedeus wrote:And no one in D-UNI showed me this thread? Gee... thanks guys. Letting your top notch sniper fall behind on possible threats.
Bojo, I gotta say, I absolutely love the original post. Gonna have to be more careful on the field now. You gotta take that up with the Uni kids, and thanks! |
Bojo The Mighty
Bojo's School of the Trades
844
|
Posted - 2013.04.09 05:55:00 -
[15] - Quote
Ludvig Enraga wrote: Dunno, never played against you. What I see in most games is either scouts are sniping, getting their S kicked, or it's a proto suits beating up on noobs - this is my experience. First of all, are you talking about militia scout in militia mostly matches Or advanced/proto scout in proto-dominated matches, or a scout proto against militia? All those results would be drastically different.
As far as a 'good sniper killing fit' I don't understand the utility of one - honestly. Any suit can wreck havok on snipers if one chooses to run around hills hunting for them. In my mind it's not about a good or bad fit at this point - any fit is enough because snipers are fish in barrel if you sneak up on them, except select few that are outliers.
Well, as you know, Arbiter's start with the Scout Sniping BPO Starter Fit.
I find that I have to use Advanced suits mostly to customize the scout to my liking (I have specific tastes), but since I'm so accustomed to A series and Type I that going back to militia just seems ridiculous. But regardless, I still have militia scout fittings that get used on occasion, and my use in the better suits allows me to have foreknowledge of what to prioritize unlike the new players.
The scout suit cannot dodge bullets, would be sweet if it could, but it's just the frail butterfly in the breeze coming to kill you. And the butterfly can kill you in any number of ways, but for every way, there are different actions the butterfly must do in order to kill. The butterfly must think different. The butterfly can't just fly up to your face, the butterfly will get swatted and die. The butterfly uses the wind to push him fastly down your esophagus till you choke.
You can't just run into combat like an assault. Though they can be battlefront fighters. In fact, the most ninja thing I've done with a Scout Suit is completely walking around the map and hacking every single enemy objective, because everyone else was literally fighting over one objectiveless location. I use my scouts in front line combat, a lot of the time. Almost all the time.
I recently had a game where we were getting Proto stomped in a very small Ambush game, and I killed alright (love proto suit matches = money!). I used their key weakness: Shields. That's the mentality a scout should have. Scouts should attack weaknesses, which is why they thrive in stealth combat, as it is a weak area for many to counter. I use my scout controversially with a Mass Driver and Flux nade, primarily good for Heavy hunting, as my mobility is an obstacle for heavies, and I use that to my advantage.
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Bojo The Mighty
Bojo's School of the Trades
850
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Posted - 2013.04.10 03:07:00 -
[16] - Quote
Ludvig Enraga wrote: Anything that would fly straight into my esophagus is likely just to get swallowed. On a serious note: Sounds like you play smart but don't you think an assault with flux nades and MD would not do better than a scout?
You would swallow butterflies? Their wings contain carmine, found in good & plenty.
Wikipedia wrote:Carmine may be prepared from cochineal,[4] by boiling dried insects in water to extract the carminic acid and then treating the clear solution with alum. Only to die from disgust?
An MD does work with an Assault, I used to use it on my Type II before TQ. But I had to use the Type II to get the speed I needed. The scout works even better for me because I can indulge in armor tanking and still be fast. So no, an assault doesn't work better for me. Not with my style. |
Bojo The Mighty
Bojo's School of the Trades
971
|
Posted - 2013.04.25 16:17:00 -
[17] - Quote
Poison Prey wrote:I am sure someday you have to.. Especially with this 100 match event going on... If you are going to find me.. I pick area's that require a bit of finesse with the controller to jump to, and usually faces the whole field with a block in the middle. Which enables me to view 1/2 of the field at a time, with my left or right side is obstructed. This is not necessarily the high ground, though. *The greatest honor ever bestowed on me. Is when I am the sole victim of a precision strike. But still have much to learn (and am usually squadless, can't mic with people around) that's why I read your threads... I've been in the same match as you, and there were numerous snipers so my squad sent me to kill them. I killed, I'm pretty certain, all but one. YOU. And your sniper strategy is not unfamiliar with me. I like to pick out unorthodox locations though, so to keep people confused.
But no matter where you are, unless it requires a dropship, I will get you!
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Bojo The Mighty
Bojo's School of the Trades
976
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Posted - 2013.04.26 03:38:00 -
[18] - Quote
Nah man, used this plenty on manus peak. I admit that it's almost at peak on Line Harvest, but I fricken hoisted this bad boy of a fitting up Manus Peak and back to Cestus roost for some Logistic Snipers. On top of that, Manus Peak is a favorite for droplinks so I like to leave RE's by them, as well as the nanohives. |
Bojo The Mighty
Bojo's School of the Trades
1134
|
Posted - 2013.05.15 03:08:00 -
[19] - Quote
Artificer Ghost wrote:This deserves a good bump, for the newer players. :D
Also, I retried this fitting, and it's so excellent in Uprising. Idk if it's just the 10% Damage Buff, my increased skill on the battlefield, or the fact that everyone on the opposing team is a dolphin. :D
I fit it with a Minmatar Scout instead of a Gallente though, to get more speed. Plus, I already skilled. :P :D
It will be a while till I get around to this fitting again, SP prices are soo expensive. |
Bojo The Mighty
Zanzibar Concept
1398
|
Posted - 2013.08.07 16:54:00 -
[20] - Quote
Ray Poe wrote:Great guide thanks Great Reply Thanks
I'm interested in recreating this suit but now there are two possibilities for swapping. -Suit: Gallente or Minmatar Scout (Light Frame works too, just not so great) -Kinetic Cat. or Green Pills
I think that a Minja with Green Pills instead of a Gallente with red can work just as well but the Gallente scanning bonuses are very nice. Any shotgun-scouts willing to help me out here? Try to recreate this fitting (swap militia for standard if you must) |
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Bojo The Mighty
Zanzibar Concept
1465
|
Posted - 2013.08.14 00:44:00 -
[21] - Quote
I think that because I am only 49K SP from making this a possible fitting again I will got for it. |
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